Hello there! We are Nomada Studio and we're thrilled to announce that Chinese players will be able to play GRIS soon!
Motivation or inspiration for designing the game
After a long time working for big video game publishers, we wanted to do something smaller and more personal. Our idea was to make a game that felt more intimate, fun while still being accessible to all kinds of players and with an art style rarely seen on video games. We put a lot of effort on delivering a polished game where art, animation and music go hand in hand to deliver a unique and memorable experience.
Stories during the game development or anything fun to share with Chinese players
One of the striking things about GRIS development is that most of the people never worked on video games before! Three of us had previous experience in game development, but for the rest of the team, around 15 people, it was their first game ever, and some of them didn't even play games! We had a very diverse team with graphic designers, architects, illustrators, students... and although we think that was very beneficial for both the team and the project, there was a big risk that things could've gone wrong! (Devolver didn't know about this while the game was being developed...)
We've been working together with Tencent to make this possible and we can't wait for all of you to enjoy it.